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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UDataLayerSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachDataLayer
(
TFunctionRef< bool(UDataLayerInstance*)> Func, |
WorldPartition/DataLayer/DataLayerSubsystem.h | ||
void ForEachDataLayer
(
TFunctionRef< bool(UDataLayerInstance*)> Func, |
WorldPartition/DataLayer/DataLayerSubsystem.h |
ForEachDataLayer(TFunctionRef< bool(UDataLayerInstance )>, const ULevel )
| Name | ForEachDataLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerSubsystem.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerSubsystem.h" |
void ForEachDataLayer
(
TFunctionRef < bool *)> Func,
const ULevel * InLevelContext
)
ForEachDataLayer(TFunctionRef< bool(UDataLayerInstance )>, const ULevel )
| Name | ForEachDataLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerSubsystem.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerSubsystem.h" |
void ForEachDataLayer
(
TFunctionRef < bool *)> Func,
const ULevel * InLevelContext
) const