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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UDataLayerManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsAllDataLayerInEffectiveRuntimeState
(
TArrayView< const FName > InDataLayerNames, |
WorldPartition/DataLayer/DataLayerManager.h | ||
static bool IsAllDataLayerInEffectiveRuntimeState
(
TArrayView< const FName > InDataLayerNames, |
WorldPartition/DataLayer/DataLayerManager.h |
IsAllDataLayerInEffectiveRuntimeState(TArrayView< const FName >, EDataLayerRuntimeState)
| Name | IsAllDataLayerInEffectiveRuntimeState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerManager.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerManager.cpp |
bool IsAllDataLayerInEffectiveRuntimeState
(
TArrayView < const FName > InDataLayerNames,
EDataLayerRuntimeState InState
) const
IsAllDataLayerInEffectiveRuntimeState(TArrayView< const FName >, EDataLayerRuntimeState, const FWorldDataLayersEffectiveStates &)
| Name | IsAllDataLayerInEffectiveRuntimeState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerManager.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerManager.cpp |
static bool IsAllDataLayerInEffectiveRuntimeState
(
TArrayView < const FName > InDataLayerNames,
EDataLayerRuntimeState InState,
const FWorldDataLayersEffectiveStates & InEffectiveStates
)