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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UDataLayerManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns all Data Layer instances. | WorldPartition/DataLayer/DataLayerManager.h |
|
|
TArray< const UDataLayerInstance * > GetDataLayerInstances
(
const TArray< T >& InDataLayerIdentifiers |
WorldPartition/DataLayer/DataLayerManager.h |
GetDataLayerInstances()
Description
Returns all Data Layer instances.
| Name | GetDataLayerInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerManager.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerManager.cpp |
UFUNCTION (BlueprintCallable, Category=DataLayers)
TArray < UDataLayerInstance * > GetDataLayerInstances() const
GetDataLayerInstances(const TArray< T > &)
| Name | GetDataLayerInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerManager.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerManager.h" |
template<class T>
TArray < const UDataLayerInstance * > GetDataLayerInstances
(
const TArray < T > & InDataLayerIdentifiers
) const