Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UDataLayerManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UDataLayerInstance * GetDataLayerInstance
(
const T& InDataLayerIdentifier |
WorldPartition/DataLayer/DataLayerManager.h | ||
PRAGMA_DISABLE_DEPRECATION_WARNINGS const UDataLayerInstance * GetDataLayerInstance
(
const T& InDataLayerIdentifier |
WorldPartition/DataLayer/DataLayerManager.h |
GetDataLayerInstance(const T &)
| Name | GetDataLayerInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerManager.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerManager.h" |
template<class T>
const UDataLayerInstance * GetDataLayerInstance
(
const T & InDataLayerIdentifier
) const
GetDataLayerInstance(const T &)
| Name | GetDataLayerInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerManager.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerManager.h" |
template<class T>
PRAGMA_DISABLE_DEPRECATION_WARNINGS const UDataLayerInstance * GetDataLayerInstance
(
const T & InDataLayerIdentifier
) const