Navigation
API > API/Runtime > API/Runtime/Engine
| Name | UDataLayerLoadingPolicy |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerLoadingPolicy.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerLoadingPolicy.h" |
Syntax
UCLASS (MinimalAPI, Within=DataLayerManager)
class UDataLayerLoadingPolicy : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataLayerLoadingPolicy
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ResolveIsLoadedInEditor
(
TArray< const UDataLayerInstance* >& InDataLayers |
WorldPartition/DataLayer/DataLayerLoadingPolicy.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EWorldPartitionDataLayersLogicOperator GetDataLayersLogicOperator() |
WorldPartition/DataLayer/DataLayerLoadingPolicy.h |