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| Name | UDataLayerInstancePrivate |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerInstancePrivate.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerInstancePrivate.h" |
Syntax
UCLASS (Config=Engine, PerObjectConfig, Within=WorldDataLayers,
AutoExpandCategories=("Data Layer|Editor"), MinimalAPI)
class UDataLayerInstancePrivate : public UDataLayerInstance
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataLayerInstance → UDataLayerInstancePrivate
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDataLayerInstancePrivate
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/DataLayer/DataLayerInstancePrivate.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsIncludedInActorFilterDefault | bool | WorldPartition/DataLayer/DataLayerInstancePrivate.h |
|
|
| DataLayerAsset | TObjectPtr< UDataLayerAsset > | WorldPartition/DataLayer/DataLayerInstancePrivate.h |
|
|
| ShortName | FString | WorldPartition/DataLayer/DataLayerInstancePrivate.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnCreated() |
WorldPartition/DataLayer/DataLayerInstancePrivate.h |
Overridden from UDataLayerInstance
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/DataLayer/DataLayerInstancePrivate.h | |||
virtual bool CanEditDataLayerShortName() |
WorldPartition/DataLayer/DataLayerInstancePrivate.h | ||
virtual const UDataLayerAsset * GetAsset() |
WorldPartition/DataLayer/DataLayerInstancePrivate.h | ||
virtual FString GetDataLayerFullName() |
WorldPartition/DataLayer/DataLayerInstancePrivate.h | ||
virtual FString GetDataLayerShortName() |
WorldPartition/DataLayer/DataLayerInstancePrivate.h | ||
virtual FColor GetDebugColor() |
WorldPartition/DataLayer/DataLayerInstancePrivate.h | ||
virtual EDataLayerType GetType() |
WorldPartition/DataLayer/DataLayerInstancePrivate.h | ||
virtual bool IsIncludedInActorFilterDefault() |
WorldPartition/DataLayer/DataLayerInstancePrivate.h | ||
virtual bool IsReadOnly
(
FText* OutReason |
WorldPartition/DataLayer/DataLayerInstancePrivate.h | ||
virtual bool IsRuntime() |
WorldPartition/DataLayer/DataLayerInstancePrivate.h | ||
virtual bool SupportsActorFilters() |
WorldPartition/DataLayer/DataLayerInstancePrivate.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEditChange
(
const FProperty* InProperty |
WorldPartition/DataLayer/DataLayerInstancePrivate.h |
Protected
Overridden from UDataLayerInstance
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool PerformAddActor
(
AActor* InActor |
WorldPartition/DataLayer/DataLayerInstancePrivate.h | ||
virtual bool PerformRemoveActor
(
AActor* InActor |
WorldPartition/DataLayer/DataLayerInstancePrivate.h | ||
virtual void PerformSetDataLayerShortName
(
const FString& InNewShortName |
WorldPartition/DataLayer/DataLayerInstancePrivate.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName MakeName() |
WorldPartition/DataLayer/DataLayerInstancePrivate.h |