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| Name | UCurveVector |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Curves/CurveVector.h |
| Include Path | #include "Curves/CurveVector.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class UCurveVector : public UCurveBase
Inheritance Hierarchy
- FCurveOwnerInterface → UCurveBase → UCurveVector
- UObjectBase → UObjectBaseUtility → UObject → UCurveBase → UCurveVector
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCurveVector
(
const FObjectInitializer& ObjectInitializer |
Curves/CurveVector.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FloatCurves | FRichCurve | Keyframe data, one curve for X, Y and Z | Curves/CurveVector.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector GetVectorValue
(
float InTime |
Evaluate this float curve at the specified time | Curves/CurveVector.h |
|
Overridden from FCurveOwnerInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Curves/CurveVector.h | |||
| Returns set of curves to query. Must not release the curves while being edited. | Curves/CurveVector.h | ||
virtual void GetCurves
(
TAdderReserverRef< FRichCurveEditInfoConst > Curves |
Returns set of curves to edit. Must not release the curves while being edited. | Curves/CurveVector.h | |
virtual bool IsValidCurve
(
FRichCurveEditInfo CurveInfo |
Validates that a previously retrieved curve is still valid for editing. | Curves/CurveVector.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const UCurveVector& Curve |
Determine if Curve is the same | Curves/CurveVector.h |