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API > API/Runtime > API/Runtime/Engine
| Name | UContentBundleUnsavedActorMonitor |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/ContentBundleEditor.h |
| Include Path | #include "WorldPartition/ContentBundle/ContentBundleEditor.h" |
Syntax
UCLASS ()
class UContentBundleUnsavedActorMonitor : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UContentBundleUnsavedActorMonitor
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~UContentBundleUnsavedActorMonitor() |
WorldPartition/ContentBundle/ContentBundleEditor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ContentBundle | FContentBundleEditor * | WorldPartition/ContentBundle/ContentBundleEditor.h | ||
| UnsavedActors | TArray< TWeakObjectPtr< AActor > > | WorldPartition/ContentBundle/ContentBundleEditor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetActorCount() |
WorldPartition/ContentBundle/ContentBundleEditor.h | ||
const TArray< TWeakObjectPtr< AActor > > & GetUnsavedActors() |
WorldPartition/ContentBundle/ContentBundleEditor.h | ||
void Initialize
(
FContentBundleEditor& InContentBundleEditor |
WorldPartition/ContentBundle/ContentBundleEditor.h | ||
bool IsMonitoring
(
const AActor* Actor |
WorldPartition/ContentBundle/ContentBundleEditor.h | ||
bool IsMonitoringActors() |
WorldPartition/ContentBundle/ContentBundleEditor.h | ||
void MonitorActor
(
AActor* InActor |
WorldPartition/ContentBundle/ContentBundleEditor.h | ||
void StartListenOnActorEvents() |
WorldPartition/ContentBundle/ContentBundleEditor.h | ||
void StopListeningOnActorEvents() |
WorldPartition/ContentBundle/ContentBundleEditor.h | ||
bool StopMonitoringActor
(
AActor* InActor |
WorldPartition/ContentBundle/ContentBundleEditor.h | ||
void Uninitialize() |
WorldPartition/ContentBundle/ContentBundleEditor.h |