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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UContentBundleManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetEditorContentBundle
(
TArray< TSharedPtr< FContentBundleEditor > >& OutContentBundles |
WorldPartition/ContentBundle/ContentBundleWorldSubsystem.h | ||
TSharedPtr< FContentBundleEditor > GetEditorContentBundle
(
const FGuid& ContentBundleGuid |
WorldPartition/ContentBundle/ContentBundleWorldSubsystem.h | ||
TSharedPtr< FContentBundleEditor > GetEditorContentBundle
(
const UContentBundleDescriptor* Descriptor, |
WorldPartition/ContentBundle/ContentBundleWorldSubsystem.h |
GetEditorContentBundle(TArray< TSharedPtr< FContentBundleEditor > > &)
| Name | GetEditorContentBundle |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/ContentBundleWorldSubsystem.h |
| Include Path | #include "WorldPartition/ContentBundle/ContentBundleWorldSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/ContentBundle/ContentBundleWorldSubsystem.cpp |
bool GetEditorContentBundle
(
TArray < TSharedPtr < FContentBundleEditor > > & OutContentBundles
)
GetEditorContentBundle(const FGuid &)
| Name | GetEditorContentBundle |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/ContentBundleWorldSubsystem.h |
| Include Path | #include "WorldPartition/ContentBundle/ContentBundleWorldSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/ContentBundle/ContentBundleWorldSubsystem.cpp |
TSharedPtr < FContentBundleEditor > GetEditorContentBundle
(
const FGuid & ContentBundleGuid
) const
GetEditorContentBundle(const UContentBundleDescriptor , const UWorld )
| Name | GetEditorContentBundle |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/ContentBundleWorldSubsystem.h |
| Include Path | #include "WorldPartition/ContentBundle/ContentBundleWorldSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/ContentBundle/ContentBundleWorldSubsystem.cpp |
TSharedPtr < FContentBundleEditor > GetEditorContentBundle
(
const UContentBundleDescriptor * Descriptor,
const UWorld * ContentBundleWorld
) const