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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UConsole
Description
Process a character input event (typing) routed through unrealscript from another object. This method is assigned as the value for the OnReceivedNativeInputKey delegate so that native input events are routed to this unrealscript function.
| Name | InputChar_Typing |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Console.h |
| Include Path | #include "Engine/Console.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/Console.cpp |
virtual bool InputChar_Typing
(
FInputDeviceId DeviceId,
const FString & Unicode
)
True to consume the character, false to pass it on.
Parameters
| Name | Remarks |
|---|---|
| DeviceId | the input device that generated this character input event |
| Unicode | the character that was typed |