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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UClusterUnionComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool OverlapComponentWithResult
(
const FVector& Pos, |
Test the collision of the supplied shape at the supplied location, and determine if it overlaps this component. | PhysicsEngine/ClusterUnionComponent.h | |
virtual bool OverlapComponentWithResult
(
const FVector& Pos, |
Test the collision of the supplied shape at the supplied location, and determine if it overlaps this component. | PhysicsEngine/ClusterUnionComponent.h |
OverlapComponentWithResult(const FVector &, const FQuat &, const FCollisionShape &, TArray< FOverlapResult > &)
Description
Test the collision of the supplied shape at the supplied location, and determine if it overlaps this component. Also will return information about the overlap.
| Name | OverlapComponentWithResult |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include Path | #include "PhysicsEngine/ClusterUnionComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
virtual bool OverlapComponentWithResult
(
const FVector & Pos,
const FQuat & Rot,
const FCollisionShape & CollisionShape,
TArray < FOverlapResult > & OutOverlap
) const
true if PrimComp overlaps this component at the specified location/rotation
Parameters
| Name | Remarks |
|---|---|
| Pos | Location to place PrimComp geometry at |
| Rot | Rotation of PrimComp geometry |
| CollisionShape | Shape of collision of PrimComp geometry |
| OutOverlap | Additional information about what exactly was overlapped. |
OverlapComponentWithResult(const FVector &, const FQuat &, const FPhysicsGeometry &, ECollisionChannel, const struct FCollisionQueryParams &, const struct FCollisionResponseParams &, const struct FCollisionObjectQueryParams &, TArray< FOverlapResult > &)
Description
Test the collision of the supplied shape at the supplied location, and determine if it overlaps this component. Also will return information about the overlap.
| Name | OverlapComponentWithResult |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include Path | #include "PhysicsEngine/ClusterUnionComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ClusterUnionComponent.cpp |
virtual bool OverlapComponentWithResult
(
const FVector & Pos,
const FQuat & Rot,
const FPhysicsGeometry & Geometry,
ECollisionChannel TraceChannel,
const struct FCollisionQueryParams & Params,
const struct FCollisionResponseParams & ResponseParams,
const struct FCollisionObjectQueryParams & ObjectParams,
TArray < FOverlapResult > & OutOverlap
) const
true if PrimComp overlaps this component at the specified location/rotation
Parameters
| Name | Remarks |
|---|---|
| Pos | Location to place PrimComp geometry at |
| Rot | Rotation of PrimComp geometry |
| Geometry | Geometry to use for the overlap check. |
| TraceChannel | The 'channel' that this query is in, used to determine which components to hit |
| Params | Additional parameters used for the trace |
| ResponseParam | ResponseContainer to be used for this trace |
| ObjectQueryParams | List of object types it's looking for |
| OutOverlap | Additional information about what exactly was overlapped. |