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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UClusterUnionComponent
Description
Handles changes to ReplicatedRigidState. Note that this function does not handle replication of X/R since we make use of the scene component's default replication for that.
| Name | OnRep_RigidState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include Path | #include "PhysicsEngine/ClusterUnionComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ClusterUnionComponent.cpp |
UFUNCTION ()
virtual void OnRep_RigidState()