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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UClusterUnionComponent > API/Runtime/Engine/UClusterUnionComponent/FMappedComponentKey
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PhysicsEngine/ClusterUnionComponent.h | |||
FMappedComponentKey
(
UPrimitiveComponent* InComponent |
PhysicsEngine/ClusterUnionComponent.h | ||
FMappedComponentKey
(
TObjectKey< UPrimitiveComponent > InComponentKey, |
PhysicsEngine/ClusterUnionComponent.h |
FMappedComponentKey()
| Name | FMappedComponentKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include Path | #include "PhysicsEngine/ClusterUnionComponent.h" |
FMappedComponentKey()
FMappedComponentKey(UPrimitiveComponent *)
| Name | FMappedComponentKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include Path | #include "PhysicsEngine/ClusterUnionComponent.h" |
FMappedComponentKey
(
UPrimitiveComponent * InComponent
)
FMappedComponentKey(TObjectKey< UPrimitiveComponent >, UPrimitiveComponent *)
| Name | FMappedComponentKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include Path | #include "PhysicsEngine/ClusterUnionComponent.h" |
FMappedComponentKey
(
TObjectKey < UPrimitiveComponent > InComponentKey,
UPrimitiveComponent * InComponent
)