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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UClusterUnionComponent > API/Runtime/Engine/UClusterUnionComponent/FMappedComponentKey
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
PhysicsEngine/ClusterUnionComponent.h |
|
|
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PhysicsEngine/ClusterUnionComponent.h |
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PhysicsEngine/ClusterUnionComponent.h |
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FMappedComponentKey()
| |
|
| Name |
FMappedComponentKey |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include Path |
#include "PhysicsEngine/ClusterUnionComponent.h" |
FMappedComponentKey()
FMappedComponentKey(UPrimitiveComponent *)
| |
|
| Name |
FMappedComponentKey |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include Path |
#include "PhysicsEngine/ClusterUnionComponent.h" |
FMappedComponentKey
(
UPrimitiveComponent * InComponent
)
FMappedComponentKey(TObjectKey< UPrimitiveComponent >, UPrimitiveComponent *)
| |
|
| Name |
FMappedComponentKey |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include Path |
#include "PhysicsEngine/ClusterUnionComponent.h" |
FMappedComponentKey
(
TObjectKey < UPrimitiveComponent > InComponentKey,
UPrimitiveComponent * InComponent
)