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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UClusterUnionComponent
| Name | FMappedBoneData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include Path | #include "PhysicsEngine/ClusterUnionComponent.h" |
Syntax
struct FMappedBoneData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PhysicsEngine/ClusterUnionComponent.h | |||
FMappedBoneData
(
Chaos::FPhysicsObjectHandle PhysicsObjectHande, |
PhysicsEngine/ClusterUnionComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChildToParentTransform | FTransform | PhysicsEngine/ClusterUnionComponent.h | ||
| ParticleID | Chaos::FUniqueIdx | PhysicsEngine/ClusterUnionComponent.h | ||
| PhysicsObjectHandle | Chaos::FPhysicsObjectHandle | PhysicsEngine/ClusterUnionComponent.h | ||
| RigidParticle | Chaos::FPBDRigidParticle * | PhysicsEngine/ClusterUnionComponent.h |