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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UClusterUnionComponent > API/Runtime/Engine/UClusterUnionComponent/FMappedBoneData
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
PhysicsEngine/ClusterUnionComponent.h |
|
FMappedBoneData
(
Chaos::FPhysicsObjectHandle PhysicsObjectHande,
Chaos::FPBDRigidParticle* RigidParticle,
const Chaos::FUniqueIdx& ParticleID,
const FTransform& ChildToParentTransform
)
|
|
PhysicsEngine/ClusterUnionComponent.h |
|
FMappedBoneData()
| |
|
| Name |
FMappedBoneData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include Path |
#include "PhysicsEngine/ClusterUnionComponent.h" |
FMappedBoneData()
FMappedBoneData(Chaos::FPhysicsObjectHandle, Chaos::FPBDRigidParticle *, const Chaos::FUniqueIdx &, const FTransform &)
| |
|
| Name |
FMappedBoneData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include Path |
#include "PhysicsEngine/ClusterUnionComponent.h" |
FMappedBoneData
(
Chaos::FPhysicsObjectHandle PhysicsObjectHande,
Chaos::FPBDRigidParticle * RigidParticle,
const Chaos::FUniqueIdx & ParticleID,
const FTransform & ChildToParentTransform
)