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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UClusterUnionComponent > API/Runtime/Engine/UClusterUnionComponent/FMappedBoneData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PhysicsEngine/ClusterUnionComponent.h | |||
FMappedBoneData
(
Chaos::FPhysicsObjectHandle PhysicsObjectHande, |
PhysicsEngine/ClusterUnionComponent.h |
FMappedBoneData()
| Name | FMappedBoneData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include Path | #include "PhysicsEngine/ClusterUnionComponent.h" |
FMappedBoneData()
FMappedBoneData(Chaos::FPhysicsObjectHandle, Chaos::FPBDRigidParticle *, const Chaos::FUniqueIdx &, const FTransform &)
| Name | FMappedBoneData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include Path | #include "PhysicsEngine/ClusterUnionComponent.h" |
FMappedBoneData
(
Chaos::FPhysicsObjectHandle PhysicsObjectHande,
Chaos::FPBDRigidParticle * RigidParticle,
const Chaos::FUniqueIdx & ParticleID,
const FTransform & ChildToParentTransform
)