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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCheatManager
Description
Modify time dilation to change apparent speed of passage of time. e.g. "Slomo 0.1" makes everything move very slowly, while "Slomo 10" makes everything move very fast.
| Name | Slomo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CheatManager.h |
| Include Path | #include "GameFramework/CheatManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/CheatManager.cpp |
UFUNCTION (Exec, BlueprintCallable, Category="Cheat Manager")
virtual void Slomo
(
float NewTimeDilation
)