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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Description
On the Server, verify that an incoming client TimeStamp is valid and has not yet expired. It will also handle TimeStamp resets if it detects a gap larger than MinTimeBetweenTimeStampResets / 2.f !! ServerData.CurrentClientTimeStamp can be reset !!
| Name | VerifyClientTimeStamp |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool VerifyClientTimeStamp
(
float TimeStamp,
FNetworkPredictionData_Server_Character & ServerData
)
true if TimeStamp is valid, or false if it has expired.