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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Description
Smooth mesh location for network interpolation, based on values set up by SmoothCorrection. Internally this simply calls SmoothClientPosition_Interpolate() then SmoothClientPosition_UpdateVisuals(). This function is not called when bNetworkSmoothingComplete is true.
| Name | SmoothClientPosition |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void SmoothClientPosition
(
float DeltaSeconds
)
Parameters
| Name | Remarks |
|---|---|
| DeltaSeconds | Time since last update. |