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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Description
Whether Character should go into falling mode when walking and changing position, based on an old and new floor result (both of which are considered walkable). Default implementation always returns false.
| Name | ShouldCatchAir |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool ShouldCatchAir
(
const FFindFloorResult & OldFloor,
const FFindFloorResult & NewFloor
)
true if Character should start falling