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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Description
Set custom struct used for client to server move RPC serialization. This is typically set in the constructor for this component and should persist for the lifetime of the component.
| Name | SetNetworkMoveDataContainer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
void SetNetworkMoveDataContainer
(
FCharacterNetworkMoveDataContainer & PersistentDataStorage
)
See Also
-
ServerMovePacked_ServerReceive()