Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Description
Set custom struct used for server response RPC serialization. This is typically set in the constructor for this component and should persist for the lifetime of the component.
| Name | SetMoveResponseDataContainer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
void SetMoveResponseDataContainer
(
FCharacterMoveResponseDataContainer & PersistentDataStorage
)