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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetGroupsToAvoidMask
(
const FNavAvoidanceMask& GroupMask |
GameFramework/CharacterMovementComponent.h |
|
|
virtual void SetGroupsToAvoidMask
(
int32 GroupFlags |
Store the groups to avoid mask | GameFramework/CharacterMovementComponent.h |
SetGroupsToAvoidMask(const FNavAvoidanceMask &)
| Name | SetGroupsToAvoidMask |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Pawn|Components|CharacterMovement")
void SetGroupsToAvoidMask
(
const FNavAvoidanceMask & GroupMask
)
SetGroupsToAvoidMask(int32)
Description
Store the groups to avoid mask
| Name | SetGroupsToAvoidMask |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void SetGroupsToAvoidMask
(
int32 GroupFlags
)