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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Description
Set movement mode to use when returning to walking movement (either MOVE_Walking or MOVE_NavWalking). If movement mode is currently one of Walking or NavWalking, this will also change the current movement mode (via SetMovementMode()) if the new mode is not the current ground mode.
| Name | SetGroundMovementMode |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
void SetGroundMovementMode
(
EMovementMode NewGroundMovementMode
)
Parameters
| Name | Remarks |
|---|---|
| NewGroundMovementMode | New ground movement mode. Must be either MOVE_Walking or MOVE_NavWalking, other values are ignored. |
See Also
- GroundMovementMode