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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Description
Used internally to save the SavedMove currently being replayed on the client so it is accessible to any functions that might need it.
| Name | SetCurrentReplayedSavedMove |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
void SetCurrentReplayedSavedMove
(
FSavedMove_Character * SavedMove
)