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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Description
Update the base of the character, using the given floor result if it is walkable, or null if not. Calls SetBase().
| Name | SetBaseFromFloor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
void SetBaseFromFloor
(
const FFindFloorResult & FloorResult
)