Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Description
On the server, sends a packed move response to the client. First the FCharacterMoveResponseDataContainer from GetMoveResponseDataContainer() is filled in with ServerFillResponseData(). Then this data is serialized to a bit stream that is sent to the client via MoveResponsePacked_ServerSend().
| Name | ServerSendMoveResponse |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
void ServerSendMoveResponse
(
const FClientAdjustment & PendingAdjustment
)