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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Description
Update OldBaseLocation and OldBaseQuat if there is a valid movement base, and store the relative location/rotation if necessary. Ignores bDeferUpdateBasedMovement and forces the update.
| Name | SaveBaseLocation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void SaveBaseLocation()