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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Description
Called after MovementMode has changed. Base implementation does special handling for starting certain modes, then notifies the CharacterOwner.
| Name | OnMovementModeChanged |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void OnMovementModeChanged
(
EMovementMode PreviousMovementMode,
uint8 PreviousCustomMode
)