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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Description
Compute new falling velocity from given velocity and gravity. Applies the limits of the current Physics Volume's TerminalVelocity.
| Name | NewFallVelocity |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual FVector NewFallVelocity
(
const FVector & InitialVelocity,
const FVector & Gravity,
float DeltaTime
) const