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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Description
Returns true if we have Root Motion from animation to use in PerformMovement() physics. Not valid outside of the scope of that function. Since RootMotion is extracted and used in it.
| Name | HasAnimRootMotion |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
bool HasAnimRootMotion() const