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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Description
Handle a blocking impact. Calls ApplyImpactPhysicsForces for the hit, if bEnablePhysicsInteraction is true.
Virtual Inheritance
- UMovementComponent::HandleImpact → UCharacterMovementComponent::HandleImpact
| Name | HandleImpact |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void HandleImpact
(
const FHitResult & Hit,
float TimeSlice,
const FVector & MoveDelta
)