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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Description
Gets the SavedMove being replayed on the client after a correction is received.
| Name | GetCurrentReplayedSavedMove |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
const FSavedMove_Character * GetCurrentReplayedSavedMove() const