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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DoJump
(
bool bReplayingMoves |
NOTE: THIS FUNCTION IS DEPRECATED, PLEASE CALL DoJump(bool bReplayingMoves, float DeltaTime) ... | GameFramework/CharacterMovementComponent.h | |
virtual bool DoJump
(
bool bReplayingMoves, |
Perform jump. | GameFramework/CharacterMovementComponent.h |
DoJump(bool)
Description
NOTE: THIS FUNCTION IS DEPRECATED, PLEASE CALL DoJump(bool bReplayingMoves, float DeltaTime) ...
| Name | DoJump |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool DoJump
(
bool bReplayingMoves
)
DoJump(bool, float)
Description
Perform jump. Called by Character when a jump has been detected because Character->bPressedJump was true. Checks Character->CanJump(). Note that you should usually trigger a jump through Character::Jump() instead.
| Name | DoJump |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool DoJump
(
bool bReplayingMoves,
float DeltaTime
)
True if the jump was triggered successfully.
Parameters
| Name | Remarks |
|---|---|
| bReplayingMoves | true if this is being done as part of replaying moves on a locally controlled client after a server correction. |
| DeltaTime | time slice for this jump move |