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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Description
On the client, handles the move response from the server after it has been received and unpacked in MoveResponsePacked_ClientReceive. Based on the data in the response, dispatches a call to ClientAckGoodMove_Implementation if there was no error from the server. Otherwise dispatches a call to one of ClientAdjustRootMotionSourcePosition_Implementation, ClientAdjustRootMotionPosition_Implementation, or ClientAdjustPosition_Implementation depending on the payload.
| Name | ClientHandleMoveResponse |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ClientHandleMoveResponse
(
const FCharacterMoveResponseDataContainer & MoveResponse
)