Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Description
Replicate position correction to client, associated with a timestamped servermove. Client will replay subsequent moves after applying adjustment.
| Name | ClientAdjustPosition_Implementation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ClientAdjustPosition_Implementation
(
float TimeStamp,
FVector NewLoc,
FVector NewVel,
UPrimitiveComponent * NewBase,
FName NewBaseBoneName,
bool bHasBase,
bool bBaseRelativePosition,
uint8 ServerMovementMode,
TOptional < FRotator > OptionalRotation
)