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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Description
Increase air control if conditions of AirControlBoostMultiplier and AirControlBoostVelocityThreshold are met. This function is used internally by GetAirControl().
| Name | BoostAirControl |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual float BoostAirControl
(
float DeltaTime,
float TickAirControl,
const FVector & FallAcceleration
)
Modified air control to use during falling movement
Parameters
| Name | Remarks |
|---|---|
| DeltaTime | Time step for the current update. |
| TickAirControl | Current air control value. |
| FallAcceleration | Acceleration used during movement. |
See Also
- GetAirControl()