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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Description
Applies momentum accumulated through AddImpulse() and AddForce(), then clears those forces. Does not use ClearAccumulatedForces() since that would clear pending launch velocity as well.
| Name | ApplyAccumulatedForces |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ApplyAccumulatedForces
(
float DeltaSeconds
)