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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCharacterMovementComponent
Description
Adds impulse from radial force components. Intended to be overridden by subclasses; default implementation does nothing.
Virtual Inheritance
- UMovementComponent::AddRadialImpulse → UCharacterMovementComponent::AddRadialImpulse
| Name | AddRadialImpulse |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void AddRadialImpulse
(
const FVector & Origin,
float Radius,
float Strength,
enum ERadialImpulseFalloff Falloff,
bool bVelChange
)
Parameters
| Name | Remarks |
|---|---|
| Origin | The origin of the force |
| Radius | The radius in which the force will be applied |
| Strength | The strength of the force |
| Falloff | The falloff from the force's origin |
| bVelChange | If true, the Strength is taken as a change in velocity instead of an impulse (ie. mass will have no effect). |