Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UChannel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ReceivedAcks () |
Handle an acknowledgment on this channel. Note: Channel might be closed/cleaned-up by this call. | Engine/Channel.h | |
bool ReceivedAcks
(
EChannelCloseReason& OutCloseReason |
General channel functions. | Engine/Channel.h |
ReceivedAcks()
Description
Handle an acknowledgment on this channel. Note: Channel might be closed/cleaned-up by this call.
| Name | ReceivedAcks |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Channel.h |
| Include Path | #include "Engine/Channel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DataChannel.cpp |
void ReceivedAcks()
ReceivedAcks(EChannelCloseReason &)
Description
Handle an acknowledgment on this channel, returns true if the channel should be closed and fills in the OutCloseReason leaving it to the caller to cleanup the channel. Note: Temporary channels might be closed/cleaned-up by this call.
| Name | ReceivedAcks |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Channel.h |
| Include Path | #include "Engine/Channel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DataChannel.cpp |
bool ReceivedAcks
(
EChannelCloseReason & OutCloseReason
)