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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UChannel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsNetReady () |
Returns true if this channel is ready to send and has not exceeded the bandwidth limit yet. | Engine/Channel.h | |
int32 IsNetReady
(
bool Saturate |
Return whether this channel is ready for sending. | Engine/Channel.h |
IsNetReady()
Description
Returns true if this channel is ready to send and has not exceeded the bandwidth limit yet.
| Name | IsNetReady |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Channel.h |
| Include Path | #include "Engine/Channel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DataChannel.cpp |
bool IsNetReady() const
IsNetReady(bool)
Description
Return whether this channel is ready for sending.
| Name | IsNetReady |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Channel.h |
| Include Path | #include "Engine/Channel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DataChannel.cpp |
int32 IsNetReady
(
bool Saturate
)