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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCameraShakeSourceComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void StartCameraShake
(
const FCameraShakeSourceComponentStartParams& Params |
Starts a new camera shake originating from this source, and apply it on all player controllers | Camera/CameraShakeSourceComponent.h | |
void StartCameraShake
(
TSubclassOf< UCameraShakeBase > InCameraShake, |
Starts a new camera shake originating from this source, and apply it on all player controllers | Camera/CameraShakeSourceComponent.h |
|
StartCameraShake(const FCameraShakeSourceComponentStartParams &)
Description
Starts a new camera shake originating from this source, and apply it on all player controllers
| Name | StartCameraShake |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeSourceComponent.h |
| Include Path | #include "Camera/CameraShakeSourceComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Camera/CameraShakeSourceComponent.cpp |
void StartCameraShake
(
const FCameraShakeSourceComponentStartParams & Params
)
StartCameraShake(TSubclassOf< UCameraShakeBase >, float, ECameraShakePlaySpace, FRotator)
Description
Starts a new camera shake originating from this source, and apply it on all player controllers
| Name | StartCameraShake |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeSourceComponent.h |
| Include Path | #include "Camera/CameraShakeSourceComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Camera/CameraShakeSourceComponent.cpp |
UFUNCTION (BlueprintCallable, Category=CameraShake)
void StartCameraShake
(
TSubclassOf < UCameraShakeBase > InCameraShake,
float Scale,
ECameraShakePlaySpace PlaySpace,
FRotator UserPlaySpaceRot
)