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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCameraShakeBase
Description
Sets the current play space matrix. This method has no effect if the shake isn't active, or if its play space isn't UserDefined.
| Name | SetUserPlaySpaceMatrix |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
| Include Path | #include "Camera/CameraShakeBase.h" |
void SetUserPlaySpaceMatrix
(
const FMatrix & InMatrix
)