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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCameraShakeBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ApplyScale
(
const FCameraShakePatternUpdateParams& Params, |
Applies all the appropriate auto-scaling to the current shake offset (only if the result is "relative") | Camera/CameraShakeBase.h | |
static void ApplyScale
(
float Scale, |
Applies the given scale to the current shake offset (only if the result is "relative") | Camera/CameraShakeBase.h |
ApplyScale(const FCameraShakePatternUpdateParams &, FCameraShakePatternUpdateResult &)
Description
Applies all the appropriate auto-scaling to the current shake offset (only if the result is "relative")
| Name | ApplyScale |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
| Include Path | #include "Camera/CameraShakeBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Camera/CameraShakeBase.cpp |
static void ApplyScale
(
const FCameraShakePatternUpdateParams & Params,
FCameraShakePatternUpdateResult & InOutResult
)
ApplyScale(float, FCameraShakePatternUpdateResult &)
Description
Applies the given scale to the current shake offset (only if the result is "relative")
| Name | ApplyScale |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraShakeBase.h |
| Include Path | #include "Camera/CameraShakeBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Camera/CameraShakeBase.cpp |
static void ApplyScale
(
float Scale,
FCameraShakePatternUpdateResult & InOutResult
)