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Allows a custom SceneProxy to interact with camera specific show flags.
| Name | UCameraProxyMeshComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraComponent.h |
| Include Path | #include "Camera/CameraComponent.h" |
Syntax
UCLASS (MinimalAPI)
class UCameraProxyMeshComponent : public UStaticMeshComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMeshComponent → UStaticMeshComponent → UCameraProxyMeshComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Functions
Public
Overridden from UPrimitiveComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPrimitiveSceneProxy * CreateSceneProxy() |
Creates a proxy to represent the primitive to the scene manager in the rendering thread. | Camera/CameraComponent.h |