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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UCameraModifier
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ModifyCamera
(
float DeltaTime, |
Directly modifies variables in the owning camera | Camera/CameraModifier.h | |
virtual void ModifyCamera
(
float DeltaTime, |
Allows modifying the camera in native code. | Camera/CameraModifier.h |
ModifyCamera(float, struct FMinimalViewInfo &)
Description
Directly modifies variables in the owning camera
| Name | ModifyCamera |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraModifier.h |
| Include Path | #include "Camera/CameraModifier.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Camera/CameraModifier.cpp |
virtual bool ModifyCamera
(
float DeltaTime,
struct FMinimalViewInfo & InOutPOV
)
bool True if should STOP looping the chain, false otherwise
Parameters
| Name | Remarks |
|---|---|
| DeltaTime | Change in time since last update |
| InOutPOV | Current Point of View, to be updated. |
ModifyCamera(float, FVector, FRotator, float, FVector &, FRotator &, float &)
Description
Allows modifying the camera in native code.
| Name | ModifyCamera |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraModifier.h |
| Include Path | #include "Camera/CameraModifier.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Camera/CameraModifier.cpp |
virtual void ModifyCamera
(
float DeltaTime,
FVector ViewLocation,
FRotator ViewRotation,
float FOV,
FVector & NewViewLocation,
FRotator & NewViewRotation,
float & NewFOV
)