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Description
Sets whether to scale the resolution by the amount of overscan so that the original view frustum remains the same resolution. Note that when enabled, increasing overscan will result in increased rendering workload, potentially decreasing performance as resolution increases
| Name | SetScaleResolutionWithOverscan |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/CameraComponent.h |
| Include Path | #include "Camera/CameraComponent.h" |
UFUNCTION (BlueprintCallable, Category=Camera)
void SetScaleResolutionWithOverscan
(
bool bInScaleResolutionWithOverscan
)