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-> will be exported to EngineDecalClasses.h
| Name | UBoxReflectionCaptureComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/BoxReflectionCaptureComponent.h |
| Include Path | #include "Components/BoxReflectionCaptureComponent.h" |
Syntax
UCLASS (HideCategories=(Collision, Object, Physics, SceneComponent), MinimalAPI)
class UBoxReflectionCaptureComponent : public UReflectionCaptureComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UReflectionCaptureComponent → UBoxReflectionCaptureComponent
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBoxReflectionCaptureComponent
(
const FObjectInitializer& ObjectInitializer |
Components/BoxReflectionCaptureComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoxTransitionDistance | float | Adjust capture transition distance | Components/BoxReflectionCaptureComponent.h |
|
| PreviewCaptureBox | TObjectPtr< class UBoxComponent > | Components/BoxReflectionCaptureComponent.h | ||
| PreviewInfluenceBox | TObjectPtr< class UBoxComponent > | Components/BoxReflectionCaptureComponent.h |
Functions
Public
Overridden from UReflectionCaptureComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float GetInfluenceBoundingRadius() |
Gets the radius that bounds the shape's influence, used for culling. | Components/BoxReflectionCaptureComponent.h | |
virtual void UpdatePreviewShape() |
Called to update the preview shapes when something they are dependent on has changed. | Components/BoxReflectionCaptureComponent.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Components/BoxReflectionCaptureComponent.h |