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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UBodySetup
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddCollisionFrom
(
UBodySetup* FromSetup |
Add collision shapes from another body setup to this one | PhysicsEngine/BodySetup.h | |
void AddCollisionFrom
(
const FKAggregateGeom& FromAggGeom |
PhysicsEngine/BodySetup.h |
AddCollisionFrom(class UBodySetup *)
Description
Add collision shapes from another body setup to this one
| Name | AddCollisionFrom |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodySetup.h |
| Include Path | #include "PhysicsEngine/BodySetup.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodySetup.cpp |
void AddCollisionFrom
(
class UBodySetup * FromSetup
)
AddCollisionFrom(const FKAggregateGeom &)
| Name | AddCollisionFrom |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodySetup.h |
| Include Path | #include "PhysicsEngine/BodySetup.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodySetup.cpp |
void AddCollisionFrom
(
const FKAggregateGeom & FromAggGeom
)