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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UBlueprintPathsLibrary
Description
Returns the directory the engine uses to output logs. This currently can't be an .ini setting as the game starts logging before it can read from .ini files.
| Name | ProjectLogDir |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPathsLibrary.h |
| Include Path | #include "Kismet/BlueprintPathsLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Kismet/BlueprintPathsLibrary.cpp |
UFUNCTION (BlueprintPure, Category="Utilities|Paths")
static FString ProjectLogDir()
log directory